You can have more than 6 people in a server. A decap still does a ♥♥♥♥♥♥♥♥ of damage and disables the enemy's special attack though. Instead, they make it so that any shot to the body does as much damage as a headshot does. Headshots don't start a countdown that eventually kills the target. Interestingly, the same Syringe behavior was in the retail game when it came out, but it was eventually fixed. This makes it a pain to heal when your target is moving around. The Med-Syringe has an annoying bug where it won't heal someone unless the person is standing still or they're running up to you. The Welder behaves the same, but looks much more basic than it's retail counterpart. The Welder and Med-Syringe are in the game as well. There are two lady player models (Kara and a Stalker) out of the box as well. For example, Masterson looks a lot tougher than the baby-faced one in the retail game and has tattoos on his arms. Each one has a distinctively unique head even though they use the basic soldier body. Player models are also more diverse than the base KF retail models. Levels also have more fog and dirtier-looking textures. Weapons have a lot of scratches and some wear and tear on them, and enemy skins are pretty messy as well. The art style is more gritty than the final version. The random nature of the spawns can cause problems, but they usually aren't game enders unless your team is equipped with only 9mm Pistols in wave 5 or something oddball like that. By picking up ammo and weapons you need off the ground, you're saving yourself a lot of money. Scavenging is a good idea because ammo and some weapons can be costly. There's also an emphasis on scavenging for ammo and weapons from pickups on the ground, which has been rendered useless in the final version thanks to all of the new weapons released via patches and discounts from perks. You'll need to kill enemies as far as possible to prevent that from happening. If a horde manages to get too close and your team doesn't have a few LAWs or Hunting Shotguns, expect a wipe no matter how skilled your teammates are. There's no good way to kite in the mod version, so you often end up camping a spot that has an escape route or two in case you get overwhelmed (believe me, you will). Gameplay is more based on holing up than in the final game. The gameplay is similar to the retail game, but it has some unusual quirks that can throw newbies off guard, such as the more complex HUD, annoying Med-Syringe, strange enemy animations, stronger enemies and grittier-looking weapons and levels. The mod version of Killing Floor is unusual for people that've only played the retail version of KF.
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